Jordan Clarry BA5

Jordan Clarry BA5 3D art test half life NUA games art and design

Wednesday, 28 January 2015

The Chest


This is the low poly model of the chest. I will make a high poly version with a few more chips, and with that model I will bake the detail onto the low poly model. This has a poly-count of 2500 which is what I estimate to be a reasonable poly-count for the chest in comparison to the workbench which is around 4500, but is also more complex and is larger.
Posted by Unknown at 08:17
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Blog Archive

  • ▼  2015 (31)
    • ►  February (5)
    • ▼  January (26)
      • Hand painted textures
      • base colour
      • The Chest
      • bevels, chips n' nicks.
      • SkySaga Art Test
      • Using floating geometry
      • Assets in UDK
      • The ideas and concepts I've applied to my assets.
      • IN UDK
      • Xnormal
      • Transformer/generator (WITHOUT FLOATING GEOMETRY)
      • mapping
      • Creating the electrical transformer
      • Transformer/generator references
      • Finished Panel (WITHOUT FLOATING GEOMETRY)
      • Hard surface modelling and high poly meshes to mak...
      • Diffuse texture on control panel "basically" finished
      • My previous Half Life themed 3D
      • Finishing with Uv mapping
      • Finished control panel, no texture or decay
      • Beginning to create the model
      • Generator/Tesla coil
      • Half Life control panels
      • Asset idea
      • A look into half life
      • My choice
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