Jordan Clarry BA5

Jordan Clarry BA5 3D art test half life NUA games art and design

Thursday, 22 January 2015

IN UDK


Posted by Unknown at 10:21
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Blog Archive

  • ▼  2015 (31)
    • ►  February (5)
    • ▼  January (26)
      • Hand painted textures
      • base colour
      • The Chest
      • bevels, chips n' nicks.
      • SkySaga Art Test
      • Using floating geometry
      • Assets in UDK
      • The ideas and concepts I've applied to my assets.
      • IN UDK
      • Xnormal
      • Transformer/generator (WITHOUT FLOATING GEOMETRY)
      • mapping
      • Creating the electrical transformer
      • Transformer/generator references
      • Finished Panel (WITHOUT FLOATING GEOMETRY)
      • Hard surface modelling and high poly meshes to mak...
      • Diffuse texture on control panel "basically" finished
      • My previous Half Life themed 3D
      • Finishing with Uv mapping
      • Finished control panel, no texture or decay
      • Beginning to create the model
      • Generator/Tesla coil
      • Half Life control panels
      • Asset idea
      • A look into half life
      • My choice
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