Jordan Clarry BA5

Jordan Clarry BA5 3D art test half life NUA games art and design

Monday, 26 January 2015

bevels, chips n' nicks.


When looking at the reference assets, i noticed that a lot of the poly count was taken up by nicks chips and the large amount of bevelling. This is my take on that style with the chests key lock mechanism.


Posted by Unknown at 17:10
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Blog Archive

  • ▼  2015 (31)
    • ►  February (5)
    • ▼  January (26)
      • Hand painted textures
      • base colour
      • The Chest
      • bevels, chips n' nicks.
      • SkySaga Art Test
      • Using floating geometry
      • Assets in UDK
      • The ideas and concepts I've applied to my assets.
      • IN UDK
      • Xnormal
      • Transformer/generator (WITHOUT FLOATING GEOMETRY)
      • mapping
      • Creating the electrical transformer
      • Transformer/generator references
      • Finished Panel (WITHOUT FLOATING GEOMETRY)
      • Hard surface modelling and high poly meshes to mak...
      • Diffuse texture on control panel "basically" finished
      • My previous Half Life themed 3D
      • Finishing with Uv mapping
      • Finished control panel, no texture or decay
      • Beginning to create the model
      • Generator/Tesla coil
      • Half Life control panels
      • Asset idea
      • A look into half life
      • My choice
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