Jordan Clarry BA5

Jordan Clarry BA5 3D art test half life NUA games art and design

Saturday, 31 January 2015

base colour


This is the base colour applied to the chest, i now need to add texture detail and highlight to the texture to make the geometry pop out, and give it that "skysaga" look.
Posted by Unknown at 17:08
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Blog Archive

  • ▼  2015 (31)
    • ►  February (5)
    • ▼  January (26)
      • Hand painted textures
      • base colour
      • The Chest
      • bevels, chips n' nicks.
      • SkySaga Art Test
      • Using floating geometry
      • Assets in UDK
      • The ideas and concepts I've applied to my assets.
      • IN UDK
      • Xnormal
      • Transformer/generator (WITHOUT FLOATING GEOMETRY)
      • mapping
      • Creating the electrical transformer
      • Transformer/generator references
      • Finished Panel (WITHOUT FLOATING GEOMETRY)
      • Hard surface modelling and high poly meshes to mak...
      • Diffuse texture on control panel "basically" finished
      • My previous Half Life themed 3D
      • Finishing with Uv mapping
      • Finished control panel, no texture or decay
      • Beginning to create the model
      • Generator/Tesla coil
      • Half Life control panels
      • Asset idea
      • A look into half life
      • My choice
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