Sunday 11 January 2015

Finishing with Uv mapping


I've now finished with the UV of the control panel, I also started to try out some colour tests  on the model using block colour, I think this makes it easier to decide what colour textures to use when the time comes.

Some things I have learned while creating this asset is the way to create clutter and small objects. I made the mistake of creating assets along with the mesh. Next time I make a complex asset, I will create and UV small objects then combine them later to the asset and shrink the UV into the grid section with all the other models UV's.

Below are references that I used and will use for the texturing and "copying" on the diffuse texture

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