3D Environment Artist
Company: Valve
Project Description: HalfLife 3: Return to Black Mesa (PC)
Task Description:
Gordon Freeman, in his final call to action, is returning to where it all began and walking back into the sprawling nexus that is
Black Mesa. The 30 years since the resonance cascade have not be kind to the scientific complex. How have the Combine
modified and taken over the ruined or destroyed facility? What has GMan’s bomb left standing?
Task Requirements:
Create 2 environment assets that encapsulates a consistent part of Black Mesa. Using the images below, create faithful
redesigns of the objects and bring them up to a current gen standard. Show how it has been overrun, distressed or destroyed.
Create game ready models and textures which will be submitted as well as inengine screenshots.
Technical Specification (Per object):
Polygon guide: 5,000 triangles
Texture Size Limit: 1x 2048 pixels per pass
Texture Passes: Colour/Diffuse/Albedo, Normal, Specular
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