Monday 26 January 2015

SkySaga Art Test

Skysaga: Infinite Isles Unveiled Art Test ­ 3D Art Test Your task is to create the ‘Loot Chest’ asset. Utilize the ‘Loot Chest’ concept art and example assets provided as a guide to produce your art piece The example assets folder contains two game resolution assets to assist you. They are representative of both model/texture construction and usage as well visual style and quality. The concept piece they were based upon is also provided for your reference. Good Luck.

THE ART TEST


I've been looking at some game play, assets and concept art of the game and very quickly it is apparent that the game is very SQUARE orientated. It's a voxel in the same vein as mine-craft, but it has much higher polygon assets. The environment is built up with square blocks, and the assets in game are high polygon assets with very appealing and friendly square features.

From looking at their loom and workbench assets I've determined these guidelines:

Texture Resolution: 1024 (Colour/Normal/Specular) - Painted Texture

Polycount: between 4000 and 6000 polygons

Shader: "UberShader"

Design: Soft angular shapes, square and cartoon appearance. (Strong bevelled edges)

Colour: Strong contrasting and basic block colouring

Mesh: Asset is comprised with between 5-7 meshes that have been combined
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I'm estimating I'm going make a roughly 5000 polygon asset due to the simple nature of a loot crate. This is going to one of the first times i've made a truly 100% hand drawn/painted texture for an asset. I'm most likely  going to bake normal maps where needed for a nice finish to the assets aesthetic.

The models have lots of very simple and visible chips and nicks built into them. It gives the model a sense of age, yet the textures remain very clean and "new" looking. There are no sharp features to the models, everything is nicely rounded.

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